2016 evidently came and went because I only posted ONE Production Log last year. As you can read in my Recap 2016 blog post, there was a lot of things that kept me busy. My updated hardware, new clients and redesigning the website just to name a few. Needless to say, 2016 was extremely intense and doing Production Logs for my film fell to the wayside. Not to fret! I’m incredibly excited to begin 2017 with an awesome inside look into what I’ve been accomplishing these past few months. Take a look at the four highlights.
3D Set Creation
I’ve owned Video Copilot’s #1 plugin Element 3D since it was first released a couple of years back and never thought it could be the vehicle that drives me into creating our 3D world of Gauntlet! I first began designing the gaming lobby, the first place where our hero encounters when he enters the game. We used Video Copilot’s Motion Design 2 Pack for the 3D models and went at it. With the new group symmetry option showcased in Element 3D’s recent update, I was able to really quickly put together a great production design concept that I’m sure the audience would appreciate.
With my feet wet in accomplishing the gaming lobby, I turned my attention to the villainess of the film’s home base, known as Pixel’s Tower. In it, I wanted the set to have multiple screens where Pixel could have access to multiple information presented at one time. The hallway leading into the main area displays shields on the walls with the Gauntlet logo spinning, giving the place a sense of royalty. I really wanted to have the world of Gauntlet to be a very science-fiction/tech vibe and I couldn’t be happier with what I achieved using the Motion Design 2 Pack. Not only that, but it helped me not to design all of the 3D elements, which was a huge time saver!
I knew that one part in the film, Pixel’s champion Neyta had to be laid on top of a table so when I completed the set design, I moved toward creating a high tech table. What was more challenging was that the table had to ascend up from the ground inside of the Tower set. I first designed the table and then rigged it to the auxiliary channels in Element 3D to animate the table. On top of that, I used a matte shadow in order to blend the table into the bigger 3D set model. Check out the video below to see the table’s basic animation.
HUD Design and Animation
Remember when I stated earlier about all of those screens inside Pixel’s Tower? Well I had to create content to put on those screens, a total of nine to be exact! Did I mention that it was just only for one scene? I began by designing the basic parameters in how Pixel’s Heads Up Displays (HUD) would look/feel. Basic shapes were used throughout the designs with the hexagon shape being used for my inspiration. Shape layers inside of After Effects were the bread and butter of all nine screens. However I also used third party plugins like Trapcode Form to create the evolving particle based properties inside the HUD elements. Below I created a looping video that shows all of them on one screen. Do you have a favorite?
The other HUD element I created was a touch screen piece. In her Tower, Pixel has two smaller data towers where she or her champion Neyta can access any information or task. What was really cool about this was timing the actors movements, furthering their performance as they searched for certain tasks. I definitely had a lot of fun during this particular work. But I can’t go without saying that using Red Giant’s Holomatrix was clutch in selling the effect that all of these were lifelike screens.
Compositing
With the 3D sets created and the HUD designs fully complete, next came compositing the actors’ performances that were shot on green screen. Over a span of two months I focused on two specific scenes. I edited the scene with just the raw footage and then exported each shot one by one and used them as plates. Inside After Effects, I began matching up the actors to 3D stand-in models using a 3D camera. This helped me position the 3D set in relation to the performer and the real camera angle. A few compositing techniques and added color correction, I completed over fifty different shots for just two less than five minute scenes.
Visual Effects
Finally, I had the chance to put icing on the cake = Visual Effects (VFX). One of Pixel’s major attributes is that she can create things out of, well, pixels. So I focused on how she could teleport from different locations and also how she could create objects. For this I focused heavily on Trapcode Particular and Trapcode Shine. Particular was for her teleportation, using just a square shape layer as a texture particle to give that pixel look. Shine proved to be a success when I was having her create objects from her hands, the rays casting through. To top everything off, I used lens flares from Video Copilot’s Optical Flares plugin.
As you can see I am progressing right along in seeing this film project through. Learning the techniques of the specific pipeline workflows above has truly helped me speed up the process. While I continue to work, I’ve also hired outside talent to begin working on the sound mixing for our dialogue and scoring the film. Connor Holland and Kyle Smith have agreed to be on board for this film and I couldn’t be any happier. Connor’s keen ear will help mix the audio to make it the best possible while Kyle’s incredible musical talents will make this film come alive with his score. I’ve already received tidbits from their work and honestly, it has exceeded my expectations.
2017 is going to be a great year where I’ll finally be able to land the plane in some of our sequences that I’ve been hard at work for all of these years. The light at the end of the tunnel is shining brighter. Until next time…
“It’s all just one film to me. Just different chapters.”
– Robert Altman (MASH, Short Cuts, Gosford Park)
2 comments. Leave new
Jeff I am an independent filmmaker. I would love to film a remake of your movie. Would you be willing to discuss this further? I know you haven’t completed it yet but I love the premise and I think I can take it further if you’d like.
Hey Daniel, thanks for reaching out and glad that you really like the concept of my film. At this time however, I do not intend to release any of the copyrighted material that I own of Gauntlet. I may be interested after it’s official release. Do you have a website or reel I can see some of your work?